Temptation
Algorithm
Self-Control
Stand still.
00:00
Do not click. Do not move. Do not prove anything.

Stand Still Simulator

The whole game is one instruction: do nothing. Tap Play to begin — free, no signup. (The last click we'll ask of you.)

How to play
  1. Do absolutely nothing
  2. Resist every prompt to act
  3. Outlast the urge to click

Why it matters: infinite feeds and variable rewards are engineered to stop you from stopping. Read the guide →

📖 Guide

A brief interruption

Continue in 5s...
Stood still for: 00:00
you clicked. the world continues as expected.

Every app you own is built to make you tap — streaks, badges, red dots, "are you still there?". This was that, made honest. Doing nothing is a skill the whole internet is invested in you never learning.

📖 Read the guide ← All games
🔔 Get notified to come back and do nothing
About this game

Stand Still

Stand Still asks one absurdly simple thing of you: do nothing. No moving, no tapping, no reacting — just be still while the phone in your pocket buzzes, blinks, and begs. It is the easiest instruction in gaming and, somehow, the hardest to follow.

How to play

  1. Read the single rule — stand still and don't interact.
  2. Let the notifications, badges, and previews start rolling in.
  3. Ignore each one, however tempting the little red dot looks.
  4. Keep still for as long as you can hold your nerve.
  5. The moment you cave and tap, the run is over.

What it actually teaches

Doing nothing feels trivial until an interface is actively working against you. Notifications are tuned to exploit the same attention-engineering that keeps people glued to feeds: the alert arrives unpredictably, the badge count creates a small itch of unfinished business, and the preview shows just enough to make you wonder what you're missing. Each ping is a variable reward — it might be someone important or it might be a promo, and the only way to find out is to break your stillness and look.

The lesson is that your restlessness is manufactured. Apps are designed so that stopping and staying stopped is uncomfortable, because your attention is the product being sold. Seeing the machinery for what it is makes it a little easier to leave a notification unread. The same forces are dissected in the psychology of doomscrolling, where the pull of the endless feed and the pull of the buzzing badge turn out to be the same trick.

Frequently asked questions

Is the goal really just to do nothing?

Yes. The challenge is entirely about resisting the urge to react to notifications, which is far harder than it sounds.

Why do notifications feel so hard to ignore?

They arrive unpredictably and hint at rewards without revealing them, so your brain treats each one as a small mystery it wants resolved.

How is this different from Doomscroll?

Doomscroll is about resisting an endless feed you're already inside; Stand Still is about resisting the alerts that try to pull you in to begin with.

Does it help with real phone habits?

It won't fix anything on its own, but noticing how engineered the urge feels can make it easier to leave a badge unopened in real life.

Related

For entertainment and education only.