🌙11:00 PM
Willpower
00:00

Doomscroll

It's 11pm. The feed doesn't end. Tap Play to open the app — free, no signup. (You can put it down any time. You won't.)

How to play
  1. Tap the green escape cards — go outside, sleep, reply to a real person
  2. Do not tap the red rage-bait — it drains your willpower
  3. Survive as the hours tick toward sunrise

Why it matters: infinite feeds and variable rewards are engineered so you can't stop. Read the guide →

📖 Guide

Sponsored break

Continue in 5s...
You scrolled until 11:00 PM
the willpower ran out.

The feed is infinite on purpose. Autoplay, pull-to-refresh and "you won't believe #7" are variable-reward mechanics borrowed straight from slot machines — built so stopping feels like the hard option. This was that, made honest.

📖 Read the guide ← All games
🔔 Get notified to come back and lose more sleep
About this game

Doomscroll

Doomscroll drops you into a feed that never ends and dares you to put it down. There is no boss, no final level, and no reward for finishing — because finishing is not something the feed was ever built to let you do. Your only real opponent is the thumb that keeps flicking.

How to play

  1. Open the feed and start scrolling like you always do.
  2. Watch the posts refresh — some dull, some outrageous, arriving on no schedule you can predict.
  3. Resist the pull to keep going for "just one more" post.
  4. Stop scrolling on purpose to end the run — the game only ends when you decide it does.
  5. Notice how long you lasted, then notice how much longer you wanted to stay.

What it actually teaches

Infinite scroll and unpredictable rewards are not accidents; they are design choices. A feed with no bottom removes the natural "stopping cue" that a paginated page or a finished article used to give you, so there is never an obvious moment to quit. On top of that, feeds deliver content on a variable-ratio schedule — the same intermittent-reward pattern that makes slot machines sticky — where the next swipe might be boring or might be the funniest thing you see all week. Your brain keeps pulling the lever because it cannot predict which one pays off.

Understanding this reframes the struggle: staying on the feed is not a willpower failure, it is the intended outcome of a system engineered to stop you stopping. You can read more about the mechanics in the psychology of doomscrolling, which unpacks why "just five minutes" reliably becomes an hour.

Frequently asked questions

What does "doomscrolling" mean?

It describes the habit of scrolling continuously through negative or endless online content long past the point of enjoyment. The game is a light send-up of that experience.

Why is it so hard to stop scrolling?

Feeds have no built-in endpoint and serve rewards unpredictably, so there is no natural cue telling you to stop and no way to know whether the next post will be worth it.

Is there a way to win?

Winning here means choosing to stop. The game has no ending screen you can scroll toward, which is precisely the point it is making.

Is this the same idea as Stand Still?

Related, yes. Both games are about resisting an interface designed to hold your attention; Doomscroll uses the feed, Stand Still uses notifications.

Related

For entertainment and education only.