1:30 left
πŸ™‚ Looking engaged 100%
πŸ“₯ Workload 0%
Incoming action items β€” deflect them before they land

The Meeting

It's a 90-second meeting that could've been an email. Look engaged, deflect the action items, and survive to adjourned. Free, no signup.

How to play
  1. Tap LOOK ENGAGED to keep your engagement meter up β€” or get caught zoning out
  2. Tap each action item to deflect it onto a colleague before it lands
  3. Items that land raise your Workload β€” max it out and you're buried

Why it matters: the average professional loses hours a week to meetings that could've been emails. Learning to deflect and say no is a real career skill. Read the guide →

📖 Guide

Waiting for everyone to join…

Continue in 5s...
You lasted 0%
the meeting won.

Meetings are the tax on modern work. Studies estimate professionals spend a third of their week in them, and a large share are rated as unproductive. The real skill the game rewards is the one that matters at work: protecting your attention, and getting comfortable deflecting work that isn't yours to own.

πŸ“– Read the guide ← All games
πŸ”” Get notified when new games drop
About this game

The Meeting

The Meeting is a survival game set in the one place productivity goes to die: a status meeting that could have been an email. Someone is sharing their screen. Someone else joined late and wants a recap. Your goal is to make it to the end with your sanity, and maybe your afternoon, intact.

How to play

  1. Take your seat as the meeting kicks off.
  2. Endure the tangents, recaps, and "quick questions" as they pile up.
  3. Pick your moments to deflect, defer, or gracefully bow out.
  4. Protect your focus without becoming the reason it runs even longer.
  5. Survive to the closing "let's take this offline" and reclaim your time.

What it actually teaches

Underneath the comedy is a real workplace problem: meeting overload. Calendars fill with recurring syncs and "just to align" calls that could often be a short written update, and the true cost isn't only the time in the room — it's the fragmented day around it, where focused work gets chopped into unusable slivers between calls. Every meeting also has an invisible price tag: the combined hourly cost of everyone sitting in it.

The genuinely useful skill the game gestures at is boundary-setting: declining meetings without a clear purpose or agenda, suggesting an async update instead, timeboxing the ones that must happen, and deliberately defending blocks of uninterrupted focus time. Saying no to a low-value meeting is not slacking; it's protecting the deep work that actually moves things forward.

Frequently asked questions

What does "could've been an email" mean?

It's shorthand for meetings that only share information one way. If there's no real discussion or decision needed, a written update usually does the job faster.

How do I politely decline a meeting?

Ask for the agenda and the decision it needs, offer to contribute async, or suggest a shorter slot. Framing it around outcomes makes a no feel constructive.

Why is meeting overload such a problem?

Beyond the hours spent, meetings fragment the day and interrupt focus. The scattered time between calls is often too short for meaningful deep work.

What is focus time?

Protected, uninterrupted blocks for concentrated work. Guarding a few of these each week is one of the most effective defenses against calendar creep.

Related

For entertainment and education only.